veftrader.blogg.se

Tremor terraria bows
Tremor terraria bows






tremor terraria bows
  1. #Tremor terraria bows mod
  2. #Tremor terraria bows mods

When a FRAGMENTED enemy dies, they create a Glitch that lasts 5s. Infects weapon with Malware for 30s, causing shots to apply FRAGMENTED for 15s. Attached to the Feral Judgement melee weapo n.Deals 25% additional damage to BLEEDING enemies. After 1.5s of being sentenced, the enemy will suffer 10 Phantom Strikes, dealing X25 Damage each. When empowered, Neutral Backdash Charge Attacks apply Death Sentence. Damge is increased if the Cube Shield has absorbed enemy projectile damage before firing.ĭealing Melee Damage 6 times over 10s empowers Feral Judgement. Reactivating fires the Cube Shield damage enemies as is travels. Generates a shield which absorbs up to 500 damage from incoming enemy projectiles. Lasts 15s. Shots also apply CORRODED, dealing 150 damage over 10s. Imbues ammunition with TOXIC and increases Range Crit Chance by 15% for 20s. Rods in the same target will not link.įires a focused blast of air through all targets within 8m, dealing 155 damage and 4x impact. Damage is increased by 1.5% if linked to another rod. They take 20% additionally damage per extra rod in the target. Targets embedded with a rod take 20 SHOCK damage per second. Lasts 6s.ĭrives electrified rods into targets which tether to other rods within 10m. If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. After fully burrowing into an enemy, creates a Weakspot which grants 50% of normal Weakspot Damage on hit. Attached to the Assassin's Dagger melee weaponįires a drill projectile which bores into enemies on contact, dealing 80 damage.Charge Attacks deal 100 BLEEDING damage over 10s Bloodline daage increases by 50% for each enemy penetrated.ĭamage increases by +25% against BLEEDING enemies, and +25% when attacking from behind. Deals 120 damage with a 25% Critical damage bonus, and 2x additional stagger. Appease The Red Prince with five Crimson King Coinsįires a devastating blast which penetrates through all enemies in its path.On hit, chains are pulled towards the caster, dealing 250 damage split equally among enemies and applying 275 BLEEDING damage over 15s. Shoots out razor-sharp Chain Shards which impale up to 5 targets within 15m, dealing 10 damage. Explosion applies 75 BURNING damage over 10s per Charge consumed.Īdditional Charges consumed increase all damage by 5%. Projectiles deal 65 direct damage and 65 Explosive damage in a 5m per Charge consumed.

#Tremor terraria bows mod

Attached to the Nightshade melee weaponįunnels all current Mod Charges into the enxt shot.Neutral Evade turns to mist, granting Nightshade 5% base damage as Lifesteal for 5s. Salin enemies return 5-15% of Ammo and Mod power to the weapon. Reloading or Swapping detonates Brands dealing 225 damage.Īddiotional Brands ( 3 Max) on the same target deal 50% damage. Branded enemies that die leave a Brand at their location. Attached to the Huntress Spear melee weap onīrands a target for 30s.Weakspot hits deal reduced damage.Ĭharge attacks use 25 stamina to throw the spear, which returns to the wielder's hand. Fragments bounce off walls up to 3 times, dealing 35% additional damage per bounce. Attached to the Atom Smasher melee weaponįires a short range burst of 7 star fragments which deal 35 damage each.Once a Mutator reaches level 10, it gains an additional functionality, enhancing its usefulness for melee-focused gameplay.Ĭharge Melee Attacks increase the speed of all Melee Attacks by 10% for 5s. The bonuses provided by Mutators can be leveled up. These Special Weapons often come with a powerful permanent Mod that cannot be removed or replaced, making them highly desirable choices even without further upgrades.įor Melee Weapons, Weapon Mod slots are not available, but players can use Mutators on them.

tremor terraria bows

The game features Special Weapons that exclusively drop from Bosses.

#Tremor terraria bows mods

Notably, Remnant 2 Mods are not permanent, and you have the flexibility to change the weapons and mods freely to discover the most suitable combination for your gameplay. This necessitates careful consideration in choosing which Mod to equip on each weapon.

tremor terraria bows

Primary and secondary Weapons can be equipped with Mods, but each weapon only has one Mod slot. Players can enhance Mod Power regeneration by obtaining specific Traits, Perks, and Rings, and Amulets. To continue using Mods, you must replenish the Mod Power, which can be achieved by killing Enemies. Using Weapon Mod abilities has limitations as they consume Mod Power. If needed, you can deactivate the mod by pressing the prompted button again. Some Remnant 2 Mods work as toggles, allowing you to activate them with the prompted button and then use their effects. Remnant II Weapon Mods can be equipped onto your Weapons in the game.








Tremor terraria bows